AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in the Middle East, Q3 2025
Explore the performance of the top slime games on Android in the Middle East during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on the Android platform showed varied performance trends in the Middle East. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these popular applications.
Bruno – My Talking Slime Pet from Dramaton saw its weekly revenue steadily increase, peaking at about $54 in late September. Downloads fluctuated throughout the quarter, reaching a high of 12.5K in early August. Active users remained relatively stable, hovering around 140K to 160K.
My Talking Slimy - Slime Buddy by Pixeland OU experienced a consistent weekly revenue, maintaining around $3K to $3.6K. Downloads varied slightly, with a peak of 2.7K in early August, while active users showed a slight decline from 15.5K to 14.8K.
Super Slime Simulator: DIY Art also from Dramaton had a modest revenue stream, peaking at $14 in early September. Downloads decreased over the quarter, with a low of 1.3K in late September. Active users followed a downward trend, starting at 11.4K and dropping to 5.1K.
Super Big Slime: Black Hole 3D by Supercent, Inc. showed minimal revenue changes, with a high of $20 at the start of the quarter. Downloads decreased steadily, while active users remained fairly stable, ranging from 68K to 74K.
Slime Making Simulator Games from DobroApps had negligible revenue, with a brief peak of $21 in mid-August. Downloads declined significantly, and active users dropped from 621 to 126 by the end of September.
These insights, sourced from Sensor Tower, provide a snapshot of the slime game market dynamics in the Middle East. For more in-depth analysis, visit Sensor Tower for additional details and trends.